fix uninitialized shader variable

This commit is contained in:
2022-02-21 14:01:09 +08:00
parent 4a9afb4246
commit 203b77c32f
4 changed files with 19 additions and 15 deletions

View File

@@ -29,7 +29,7 @@ const float fogDensity = .00003;
float light;
vec4 texpixel, color;
vec3 color = vec3(0);
void lightSun();
float lightSunShadow();
void lightPoint(int i);
@@ -60,14 +60,13 @@ void main() {
lightSun();
color += vec4(fragColor.rgb * light, 0.0f);
color.a = fragColor.a;
color += fragColor.rgb * light;
//float z = gl_FragCoord.z / gl_FragCoord.w;
//float fog = clamp(exp(-fogDensity * z * z), 0.2, 1);
//outputColor = mix(fogColor, color, fog);
outputColor = color;
outputColor = vec4(color, 1);
}
void lightSun() {
@@ -82,7 +81,7 @@ void lightSun() {
float shadow = lightSunShadow();
light += diffuse * shadow;
color += vec4(vec3(specular), 0.0f) * shadow;
color += vec3(specular) * shadow;
}
float lightSunShadow() {