place blocks
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@@ -1,6 +1,8 @@
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package game
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import (
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"time"
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"edgaru089.ml/go/gl01/internal/entity"
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"edgaru089.ml/go/gl01/internal/render"
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"edgaru089.ml/go/gl01/internal/util/itype"
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@@ -28,6 +30,8 @@ type Game struct {
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fullscreen bool
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lastPos, lastSize itype.Vec2i // Window size before entering fullscreen
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runtime time.Duration
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io imgui.IO
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gui guiState
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paused bool
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@@ -74,6 +74,11 @@ func (g *Game) imgui() {
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pos := g.player.Position()
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igwrap.TextBackground("Player: (%.3f, %.5f, %.3f) (Y%.2f, Z%.2f)", pos[0], pos[1], pos[2], g.rotY.Degrees(), g.rotZ)
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if ok, bc, face, _, _ := g.world.CastViewRay(io.ViewPos, io.ViewDir.Normalize(), 10); ok {
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igwrap.TextBackground("Looking At: (%d %d %d) facing %s", bc[0], bc[1], bc[2], itype.DirectionName[face])
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}
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imgui.End()
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}
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}
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@@ -138,4 +143,43 @@ func (g *Game) imgui() {
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}
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imgui.End()
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imgui.SetNextWindowPosV(imgui.Vec2{float32(io.DisplaySize[0] / 2), float32(io.DisplaySize[1]) + 1}, imgui.ConditionAlways, imgui.Vec2{0.5, 1})
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if igwrap.Begin("InventoryBar", nil, imgui.WindowFlagsAlwaysAutoResize|imgui.WindowFlagsNoNavFocus|imgui.WindowFlagsNoNavInputs|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoBringToFrontOnFocus|imgui.WindowFlagsNoSavedSettings|imgui.WindowFlagsNoFocusOnAppearing) {
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imgui.PushStyleColor(imgui.StyleColorBorder, imgui.Vec4{0.8, 0.8, 0.8, 1})
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for i, id := range placeId {
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if i != 0 {
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imgui.SameLineV(0, 1)
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}
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if i == placei {
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imgui.PushStyleVarFloat(imgui.StyleVarFrameBorderSize, 2)
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}
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app := world.GetBlockBehaviour(id).Appearance(itype.Vec3i{}, 0, nil, g.world)
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var name string
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switch app.RenderType {
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case world.OneTexture:
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name = app.Name + ".png"
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case world.ThreeTexture:
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name = app.Name + "_top.png"
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case world.SixTexture:
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name = app.Name + "_y+.png"
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}
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igwrap.ImageButtonV(
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g.render.texture.Handle(),
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itype.Vec2f{32, 32},
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asset.WorldTextureAtlas.RectNormalized(name),
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0, itype.Vec4f{}, itype.Vec4f{1, 1, 1, 1},
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)
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if i == placei {
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imgui.PopStyleVar()
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}
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}
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imgui.PopStyleColor()
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imgui.End()
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}
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}
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@@ -12,12 +12,21 @@ import (
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"edgaru089.ml/go/gl01/internal/util"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ml/go/gl01/internal/world"
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"edgaru089.ml/go/gl01/internal/world/blocks"
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"edgaru089.ml/go/gl01/internal/world/worldgen"
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"github.com/go-gl/glfw/v3.3/glfw"
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"github.com/go-gl/mathgl/mgl64"
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"github.com/inkyblackness/imgui-go/v4"
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)
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const (
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PlayerBreakCooldown = 200 * time.Millisecond
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PlayerPlaceCooldown = 200 * time.Millisecond
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)
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var placeId = [10]int{blocks.Stone, blocks.Dirt, blocks.Grass, blocks.LogOak, blocks.PlanksOak, blocks.LeavesOak, blocks.Debug, blocks.DebugDir, blocks.Bedrock, blocks.Water}
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var placei = 0
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var logs string
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type logger struct{}
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@@ -43,6 +52,9 @@ func (g *Game) Init(win *glfw.Window) {
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panic(err)
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}
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g.player.SetDatasetI("LastBreak", 0)
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g.player.SetDatasetI("LastPlace", 0)
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var seed int64 = time.Now().Unix()
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gensync := make(chan struct{})
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gensynccnt := 0
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@@ -163,6 +175,18 @@ func (g *Game) Init(win *glfw.Window) {
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win.SetScrollCallback(func(w *glfw.Window, xpos, ypos float64) {
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if g.paused {
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backend.MouseScrollCallback(xpos, ypos)
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} else {
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if ypos > 0 {
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placei--
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} else if ypos < 0 {
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placei++
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}
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if placei < 0 {
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placei += len(placeId)
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}
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if placei >= len(placeId) {
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placei -= len(placeId)
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}
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}
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})
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@@ -172,6 +196,7 @@ const airAccel = 0.1
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// Update updates the game state, not necessarily in the main thread.
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func (g *Game) Update(win *glfw.Window, delta time.Duration) {
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g.runtime += delta
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backend.NewFrame()
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clock := util.NewClock()
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@@ -242,6 +267,42 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
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g.player.SetSpeed(itype.Vec3d{})
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}
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if ok, bc, dir, _, _ := g.world.CastViewRay(io.ViewPos, io.ViewDir.Normalize(), 6); ok {
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ba := g.world.Block(bc).Appearance(bc)
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for _, r := range ba.Lookbox {
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render.Framewire.PushBox(r.GrowEven(itype.Vec3d{0.03125, 0.03125, 0.03125}).Offset(bc.ToFloat64()).ToFloat32(), color.White)
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}
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// Break/Place block
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if win.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastBreak")) >= PlayerBreakCooldown {
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// Break
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g.world.Break(bc)
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g.player.SetDatasetI("LastBreak", int64(g.runtime))
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} else if win.GetMouseButton(glfw.MouseButtonRight) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastPlace")) >= PlayerBreakCooldown {
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// Place
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// Check hitbox
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tobehit := world.GetBlockBehaviour(placeId[placei]).Appearance(bc.Add(itype.DirectionVeci[dir]), 0, nil, g.world).Hitbox
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if len(tobehit) == 0 {
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tobehit = []itype.Boxd{{OffX: 0, OffY: 0, OffZ: 0, SizeX: 1, SizeY: 1, SizeZ: 1}}
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}
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canplace := true
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outer:
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for _, pb := range g.player.WorldHitbox() {
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for _, b := range tobehit {
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if ok, _ := b.Offset(bc.Add(itype.DirectionVeci[dir]).ToFloat64()).Intersect(pb); ok {
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canplace = false
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break outer
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}
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}
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}
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if canplace {
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g.world.SetBlock(bc.Add(itype.DirectionVeci[dir]), placeId[placei], 0, nil)
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g.player.SetDatasetI("LastPlace", int64(g.runtime))
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}
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}
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}
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io.Diagnostics.Times.Logic = clock.Restart()
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imgui.ShowDemoWindow(nil)
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@@ -479,4 +479,5 @@ func (g *Game) Render(win *glfw.Window) {
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}
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backend.Render(win)
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}
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