fix semi-transparent (water) rendering

This commit is contained in:
2022-01-29 22:29:27 +08:00
parent fea09c5012
commit 444697b205
11 changed files with 212 additions and 132 deletions

View File

@@ -0,0 +1,12 @@
#version 330
layout (location = 0) in vec2 vert;
layout (location = 1) in vec2 texCoord;
out vec2 fragPosScreen;
void main() {
gl_Position = vec4(vert, 0.0f, 1);
fragPosScreen = texCoord;
}