fix semi-transparent (water) rendering
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@@ -3,10 +3,6 @@ package asset
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import _ "embed"
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var (
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//go:embed shader/world/output.frag
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WorldShaderFrag string
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//go:embed shader/world/output.vert
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WorldShaderVert string
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//go:embed shader/world/shadowmap.frag
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WorldShaderShadowmapFrag string
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@@ -18,10 +14,20 @@ var (
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//go:embed shader/world/geometry.vert
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WorldShaderGeometryVert string
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//go:embed shader/world/lighting.frag
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WorldShaderLightingFrag string
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//go:embed shader/world/lighting.vert
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WorldShaderLightingVert string
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//go:embed shader/world/water.frag
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WorldShaderWaterFrag string
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//go:embed shader/world/water.vert
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WorldShaderWaterVert string
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//go:embed shader/world/output.frag
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WorldShaderOutputFrag string
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//go:embed shader/world/output.vert
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WorldShaderOutputVert string
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)
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//go:embed shader/framewire.frag
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