fix semi-transparent (water) rendering
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@ -7,7 +7,7 @@ import (
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// Vec2i is a two-element int vector
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type Vec2i [2]int
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func Vec2iToFloat32(v Vec2i) Vec2f { return Vec2f{float32(v[0]), float32(v[1])} }
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func (v Vec2i) ToFloat32() Vec2f { return Vec2f{float32(v[0]), float32(v[1])} }
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func (v Vec2i) Add(add Vec2i) Vec2i { return Vec2i{v[0] + add[0], v[1] + add[1]} }
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func (v Vec2i) MultiplyInt(mult int) Vec2i { return Vec2i{v[0] * mult, v[1] * mult} }
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