refactor debug info, measure render times
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@@ -52,13 +52,17 @@ func (g *Game) initImgui(win *glfw.Window) {
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}
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func (g *Game) imgui() {
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io.Diagnostics.CgoCalls = runtime.NumCgoCall() - g.gui.lastframeCgoCalls
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g.gui.lastframeCgoCalls = runtime.NumCgoCall()
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if io.ShowDebugInfo {
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imgui.SetNextWindowPosV(imgui.Vec2{}, imgui.ConditionAlways, imgui.Vec2{})
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imgui.SetNextWindowSize(imgui.Vec2{X: float32(io.DisplaySize[0]), Y: float32(io.DisplaySize[1])})
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if igwrap.Begin("F3", nil, igwrap.WindowFlagsOverlay) {
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igwrap.TextBackground("Gl01 compiled by %s/%s [%s/%s] (120AVG) %.1f FPS (%.3f frame)", runtime.Compiler, runtime.Version(), runtime.GOOS, runtime.GOARCH, imgui.CurrentIO().Framerate(), 1000/imgui.CurrentIO().Framerate())
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igwrap.TextBackground("GLFW %s, Dear ImGUI %s", glfw.GetVersionString(), imgui.Version())
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igwrap.TextBackground("CgoCalls:%d (%d lastframe), Goroutines:%d", runtime.NumCgoCall(), runtime.NumCgoCall()-g.gui.lastframeCgoCalls, runtime.NumGoroutine())
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igwrap.TextBackground("CgoCalls:%d (%d lastframe), Goroutines:%d", g.gui.lastframeCgoCalls, io.Diagnostics.CgoCalls, runtime.NumGoroutine())
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igwrap.TextBlank()
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pos := g.player.Position()
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@@ -66,7 +70,6 @@ func (g *Game) imgui() {
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imgui.End()
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}
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}
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g.gui.lastframeCgoCalls = runtime.NumCgoCall()
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if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
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pos := g.player.Position()
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