fix transparency & add glass
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@ -17,12 +17,13 @@ const float gamma = 2.2;
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void main() {
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outputColor = texture(tex, fragTexCoord);
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if (outputColor.a < 1e-3)
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discard;
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outputPosition.xyz = fragPosWorld;
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outputPosition.w = fragDepthView;
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outputNormal.xyz = fragNormal;
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outputNormal.w = fragPosLightspaceZ;
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outputColor = texture(tex, fragTexCoord);
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outputColor = vec4(outputColor.rgb, outputColor.a);
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}
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