FlipY texture flag, display world texture atlas
This commit is contained in:
@@ -7,6 +7,10 @@ import (
|
||||
"github.com/inkyblackness/imgui-go/v4"
|
||||
)
|
||||
|
||||
const (
|
||||
WindowFlagsOverlay imgui.WindowFlags = imgui.WindowFlagsAlwaysAutoResize | imgui.WindowFlagsNoBackground | imgui.WindowFlagsNoNavFocus | imgui.WindowFlagsNoNavInputs | imgui.WindowFlagsNoDecoration | imgui.WindowFlagsNoBringToFrontOnFocus | imgui.WindowFlagsNoSavedSettings | imgui.WindowFlagsNoFocusOnAppearing
|
||||
)
|
||||
|
||||
// MenuItem wraps imgui.MenuItemV to create a
|
||||
// easy-to-use and intuitive interface.
|
||||
func MenuItem(name, shortcut string, selected *bool, enabled bool) {
|
||||
@@ -21,11 +25,18 @@ func Text(format string, a ...interface{}) {
|
||||
imgui.Text(fmt.Sprintf(format, a...))
|
||||
}
|
||||
|
||||
// TextBackground wraps imgui.Text to create a
|
||||
// shortcut for fmt.Sprintf.
|
||||
// TextBackground wraps imgui.Text to create a shortcut for fmt.Sprintf.
|
||||
//
|
||||
// It also fills the background of the text with half-transparant black, and takes care of the padding.
|
||||
func TextBackground(format string, a ...interface{}) {
|
||||
pad := Vec2f(imgui.CurrentStyle().ItemSpacing())
|
||||
TextBackgroundV(itype.Vec4f{0, 0, 0, 0.5}, pad, format, a...)
|
||||
}
|
||||
|
||||
// TextBackgroundV wraps imgui.Text to create a shortcut for fmt.Sprintf.
|
||||
//
|
||||
// It also fills the background of the text with the given color.
|
||||
func TextBackground(color itype.Vec4f, padding itype.Vec2f, format string, a ...interface{}) {
|
||||
func TextBackgroundV(color itype.Vec4f, padding itype.Vec2f, format string, a ...interface{}) {
|
||||
text := fmt.Sprintf(format, a...)
|
||||
orig := imgui.CursorScreenPos()
|
||||
size := imgui.CalcTextSize(text, false, 0)
|
||||
@@ -35,6 +46,12 @@ func TextBackground(color itype.Vec4f, padding itype.Vec2f, format string, a ...
|
||||
imgui.Text(text)
|
||||
}
|
||||
|
||||
// TextBlank blanks a line with a nice-looking height (half the font height plus paddings).
|
||||
func TextBlank() {
|
||||
fontSize := imgui.FontSize()
|
||||
imgui.Dummy(imgui.Vec2{X: fontSize / 2, Y: fontSize / 2})
|
||||
}
|
||||
|
||||
// Begin wraps imgui.BeginV to create a
|
||||
// easy-to-use and intuitive interface.
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user