cleanup
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@@ -12,10 +12,6 @@ var (
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ClearColor itype.Vec4f // Clear color of the renderer.
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FogColor itype.Vec4f // Color of the fog. Changes if the player is e.g. under water
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// Directions are not always normalized.
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ViewPos, ViewDir itype.Vec3d // Position and Direction of the player view.
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RenderPos, RenderDir itype.Vec3d // Position and Direction of view for the current render pass. Might be different for e.g. lighting passes
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ShowDebugInfo bool // Show debug info (F3 screen)?
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// Per-Frame Diagnostics information
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