render: manually correct gamma before fog calculations

This commit is contained in:
2022-01-21 21:07:39 +08:00
parent f4f784a7d3
commit 73669001c3
2 changed files with 1 additions and 3 deletions
internal
asset
render

@ -124,7 +124,5 @@ func (r *WorldRenderer) Render(world *world.World, view *View) {
r.shader.SetUniformVec4f("fogColor", itype.Vec4f{0.6, 0.8, 1.0, 1.0})
r.shader.SetUniformVec3f("sun", normalSun)
gl.Enable(gl.FRAMEBUFFER_SRGB)
world.Render()
gl.Disable(gl.FRAMEBUFFER_SRGB)
}