render: manually correct gamma before fog calculations
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internal
@ -124,7 +124,5 @@ func (r *WorldRenderer) Render(world *world.World, view *View) {
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r.shader.SetUniformVec4f("fogColor", itype.Vec4f{0.6, 0.8, 1.0, 1.0})
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r.shader.SetUniformVec3f("sun", normalSun)
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gl.Enable(gl.FRAMEBUFFER_SRGB)
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world.Render()
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gl.Disable(gl.FRAMEBUFFER_SRGB)
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}
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