move WorldRenderer to game package
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@@ -16,8 +16,8 @@ type Game struct {
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player *entity.Entity
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view *render.View
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worldrender *render.WorldRenderer
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view *render.View
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render renderData
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prevCursorPos itype.Vec2d
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cameraPos itype.Vec3d
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@@ -36,12 +36,11 @@ type Game struct {
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// NewGame creates a new, empty Game.
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func NewGame() (g *Game) {
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return &Game{
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world: world.NewWorld(),
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player: entity.NewEntity("player", itype.Vec3d{18, 80, 18}),
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worldrender: &render.WorldRenderer{},
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cameraPos: itype.Vec3d{18, 80, 18},
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rotY: 0,
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rotZ: 0,
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world: world.NewWorld(),
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player: entity.NewEntity("player", itype.Vec3d{18, 80, 18}),
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cameraPos: itype.Vec3d{18, 80, 18},
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rotY: 0,
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rotZ: 0,
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}
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}
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