add background for F3 text, fix single-channel texture display

This commit is contained in:
2022-02-10 21:13:55 +08:00
parent a17a43505c
commit a628fdb434
7 changed files with 44 additions and 11 deletions

View File

@@ -87,7 +87,7 @@ func CreateFontsTexture() {
)
io.Fonts().SetTextureID(imgui.TextureID(tex))
igwrap.SetTextureFlag(tex, igwrap.TextureFlag_Red)
igwrap.SetTextureFlag(tex, igwrap.TextureFlag_ImGUIFont)
gl.BindTexture(gl.TEXTURE_2D, uint32(lastTexture))
}