add background for F3 text, fix single-channel texture display
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@@ -46,7 +46,8 @@ const (
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TextureFlag_Blue // Renders the Blue channel.
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TextureFlag_Alpha // Renders the Alpha channel.
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TextureFlag_Linear // Linear source data, requires gamma correction.
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TextureFlag_Linear // Linear source data, requires gamma correction.
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TextureFlag_ImGUIFont // This is a font texture from ImGUI, with a single red channel.
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TextureFlag_RGB = TextureFlag_Red | TextureFlag_Green | TextureFlag_Blue
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TextureFlag_RGBA = TextureFlag_Red | TextureFlag_Green | TextureFlag_Blue | TextureFlag_Alpha
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