hide other windows when not paused
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@@ -335,11 +335,13 @@ func (g *Game) Render(win *glfw.Window) {
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g.ResizeDisplay(io.DisplaySize)
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}
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imgui.SliderFloat3("Sun", &sun, -1, 1)
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if g.paused {
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imgui.SliderFloat3("Sun", &sun, -1, 1)
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imgui.SliderFloat("Water Alpha", &alpha, 0, 1)
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imgui.SliderFloat("Gamma", &gamma, 1.6, 2.8)
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imgui.SliderFloat("Exposure", &exposure, 0, 2)
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}
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normalSun := itype.Vec3f(sun).Normalize()
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imgui.SliderFloat("Water Alpha", &alpha, 0, 1)
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imgui.SliderFloat("Gamma", &gamma, 1.6, 2.8)
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imgui.SliderFloat("Exposure", &exposure, 0, 2)
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gl.Enable(gl.CULL_FACE)
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gl.Enable(gl.DEPTH_TEST)
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