hide other windows when not paused

This commit is contained in:
Edgaru089 2022-02-26 13:55:07 +08:00
parent aa3ad851cf
commit a71acc22a0
3 changed files with 62 additions and 58 deletions

View File

@ -84,67 +84,71 @@ func (g *Game) imgui() {
} }
} }
if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) { if g.paused {
pos := g.player.Position() imgui.ShowDemoWindow(nil)
vel := g.player.Speed()
igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2])
igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length())
}
imgui.End()
if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) { if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
if imgui.BeginMenuBar() { pos := g.player.Position()
if imgui.Button("Clear") { vel := g.player.Speed()
logs = "" igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2])
igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length())
}
imgui.End()
if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) {
if imgui.BeginMenuBar() {
if imgui.Button("Clear") {
logs = ""
}
if imgui.Button("Add Logs") {
for i := 0; i < 8; i++ {
log.Print("Added logs")
}
}
imgui.Checkbox("Autoscroll", &g.gui.logFollow)
imgui.EndMenuBar()
} }
if imgui.Button("Add Logs") {
for i := 0; i < 8; i++ { imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
log.Print("Added logs") imgui.Text(logs)
if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() {
imgui.SetScrollHereY(1.0)
}
imgui.EndChild()
imgui.End()
}
if imgui.Begin("Actions") {
imgui.Text("Chunks")
imgui.Separator()
imgui.InputText("Load Filename", &g.gui.loadChunkFile)
imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10)
if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
c := &world.Chunk{}
f, err := os.Open(g.gui.loadChunkFile)
if err != nil {
log.Print("LoadChunk: ", err)
} else {
c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]))
g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c)
} }
} }
imgui.Checkbox("Autoscroll", &g.gui.logFollow) imgui.Separator()
imgui.EndMenuBar() imgui.InputText("Save Filename", &g.gui.saveChunkFile)
} imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10)
if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}]
f, _ := os.Create(g.gui.saveChunkFile)
c.WriteToGob(f)
f.Close()
}
imgui.Separator()
imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
imgui.Text(logs)
if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() {
imgui.SetScrollHereY(1.0)
} }
imgui.EndChild()
imgui.End() imgui.End()
} }
if imgui.Begin("Actions") {
imgui.Text("Chunks")
imgui.Separator()
imgui.InputText("Load Filename", &g.gui.loadChunkFile)
imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10)
if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
c := &world.Chunk{}
f, err := os.Open(g.gui.loadChunkFile)
if err != nil {
log.Print("LoadChunk: ", err)
} else {
c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]))
g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c)
}
}
imgui.Separator()
imgui.InputText("Save Filename", &g.gui.saveChunkFile)
imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10)
if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}]
f, _ := os.Create(g.gui.saveChunkFile)
c.WriteToGob(f)
f.Close()
}
imgui.Separator()
}
imgui.End()
imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 12), Y: float32(io.DisplaySize[1]/2 - 1)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 12), Y: float32(io.DisplaySize[1]/2 + 1)}, imgui.Packed(color.White), 0, 0) imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 12), Y: float32(io.DisplaySize[1]/2 - 1)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 12), Y: float32(io.DisplaySize[1]/2 + 1)}, imgui.Packed(color.White), 0, 0)
imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 1), Y: float32(io.DisplaySize[1]/2 - 12)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 1), Y: float32(io.DisplaySize[1]/2 + 12)}, imgui.Packed(color.White), 0, 0) imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 1), Y: float32(io.DisplaySize[1]/2 - 12)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 1), Y: float32(io.DisplaySize[1]/2 + 12)}, imgui.Packed(color.White), 0, 0)

View File

@ -16,7 +16,6 @@ import (
"edgaru089.ml/go/gl01/internal/world/worldgen" "edgaru089.ml/go/gl01/internal/world/worldgen"
"github.com/go-gl/glfw/v3.3/glfw" "github.com/go-gl/glfw/v3.3/glfw"
"github.com/go-gl/mathgl/mgl64" "github.com/go-gl/mathgl/mgl64"
"github.com/inkyblackness/imgui-go/v4"
) )
const ( const (
@ -307,7 +306,6 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
io.Diagnostics.Times.Logic = clock.Restart() io.Diagnostics.Times.Logic = clock.Restart()
imgui.ShowDemoWindow(nil)
g.imgui() g.imgui()
io.Diagnostics.Times.GUI = clock.Restart() io.Diagnostics.Times.GUI = clock.Restart()
} }

View File

@ -335,11 +335,13 @@ func (g *Game) Render(win *glfw.Window) {
g.ResizeDisplay(io.DisplaySize) g.ResizeDisplay(io.DisplaySize)
} }
imgui.SliderFloat3("Sun", &sun, -1, 1) if g.paused {
imgui.SliderFloat3("Sun", &sun, -1, 1)
imgui.SliderFloat("Water Alpha", &alpha, 0, 1)
imgui.SliderFloat("Gamma", &gamma, 1.6, 2.8)
imgui.SliderFloat("Exposure", &exposure, 0, 2)
}
normalSun := itype.Vec3f(sun).Normalize() normalSun := itype.Vec3f(sun).Normalize()
imgui.SliderFloat("Water Alpha", &alpha, 0, 1)
imgui.SliderFloat("Gamma", &gamma, 1.6, 2.8)
imgui.SliderFloat("Exposure", &exposure, 0, 2)
gl.Enable(gl.CULL_FACE) gl.Enable(gl.CULL_FACE)
gl.Enable(gl.DEPTH_TEST) gl.Enable(gl.DEPTH_TEST)