we're ready for tenants
This commit is contained in:
6
main.go
6
main.go
@@ -8,6 +8,7 @@ import (
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"edgaru089.ink/go/gl01/internal/game"
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gio "edgaru089.ink/go/gl01/internal/io"
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_ "edgaru089.ink/go/gl01/internal/render/gpu_preference"
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"edgaru089.ink/go/gl01/internal/util"
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"edgaru089.ink/go/gl01/internal/util/itype"
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"github.com/go-gl/gl/all-core/gl"
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"github.com/go-gl/glfw/v3.3/glfw"
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@@ -70,15 +71,14 @@ func main() {
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gl.ClearColor(gio.ClearColor[0], gio.ClearColor[1], gio.ClearColor[2], gio.ClearColor[3])
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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win.SwapBuffers()
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winClock := time.Now()
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winClock := util.NewClock()
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fpsClock := time.Now()
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fpsCounter := 0
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for !win.ShouldClose() {
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deltaTime := time.Since(winClock)
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winClock = time.Now()
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deltaTime := winClock.Restart()
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game.Update(win, deltaTime)
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gl.ClearColor(gio.ClearColor[0], gio.ClearColor[1], gio.ClearColor[2], gio.ClearColor[3])
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