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15
internal/util/bunnyhop.go
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15
internal/util/bunnyhop.go
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package util
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import "edgaru089.ml/go/gl01/internal/util/itype"
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func BunnyhopAccelerate(accelDir, prevVel itype.Vec3d, accelVel, maxVel float64) (resultVel itype.Vec3d) {
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if accelVel < 1e-4 {
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return prevVel
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}
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projVel := prevVel.Dot(accelDir)
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if projVel+accelVel > maxVel {
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accelVel = maxVel - projVel
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}
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return prevVel.Add(accelDir.Normalize().Multiply(accelVel))
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}
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