Change package name to edgaru089.ink/go/gl01 & Update dependencies
This commit is contained in:
@ -3,7 +3,7 @@ package world
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import (
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"fmt"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/util/itype"
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)
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// BlockRenderType is an enum describing the rendering process of a block
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@ -1,6 +1,6 @@
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package blocks
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import "edgaru089.ml/go/gl01/internal/world"
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import "edgaru089.ink/go/gl01/internal/world"
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const (
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Nil = iota
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@ -1,9 +1,9 @@
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package blocks
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import (
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"edgaru089.ml/go/gl01/internal/asset"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ml/go/gl01/internal/world"
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"edgaru089.ink/go/gl01/internal/asset"
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"edgaru089.ink/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/world"
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)
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// texname is the full filename of the texture file (with .png)
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@ -1,8 +1,8 @@
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package blocks
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import (
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ml/go/gl01/internal/world"
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"edgaru089.ink/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/world"
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)
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type SlabBehaviour struct{}
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@ -1,8 +1,8 @@
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package blocks
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import (
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ml/go/gl01/internal/world"
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"edgaru089.ink/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/world"
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)
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type WaterBehaviour struct{}
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@ -5,7 +5,7 @@ import (
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"io"
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"log"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/util/itype"
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)
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const (
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@ -5,10 +5,10 @@ import (
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"time"
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"unsafe"
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"edgaru089.ml/go/gl01/internal/asset"
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"edgaru089.ml/go/gl01/internal/io"
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"edgaru089.ml/go/gl01/internal/util"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/asset"
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"edgaru089.ink/go/gl01/internal/io"
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"edgaru089.ink/go/gl01/internal/util"
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"edgaru089.ink/go/gl01/internal/util/itype"
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"github.com/go-gl/gl/all-core/gl"
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)
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@ -1,7 +1,7 @@
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package world
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import (
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/util/itype"
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)
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func (w *World) castworker(from, dir itype.Vec3d, maxlen float64, current itype.Vec3i, skipdir itype.Direction) (ok bool, blockcoord itype.Vec3i, face itype.Direction, where itype.Vec3d, dist float64) {
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@ -4,7 +4,7 @@ import (
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"fmt"
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"io"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ink/go/gl01/internal/util/itype"
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)
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// World holds a number of Chunks and Entities.
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@ -3,8 +3,8 @@ package worldgen
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import (
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"sync"
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packworld "edgaru089.ml/go/gl01/internal/world"
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"edgaru089.ml/go/gl01/internal/world/blocks"
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packworld "edgaru089.ink/go/gl01/internal/world"
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"edgaru089.ink/go/gl01/internal/world/blocks"
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"github.com/aquilax/go-perlin"
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)
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