render: deferred shading

This commit is contained in:
2022-01-22 23:06:41 +08:00
parent dfe0ff8b63
commit d8d7fe8233
9 changed files with 279 additions and 84 deletions

View File

@ -64,6 +64,7 @@ func main() {
winClock = time.Now()
game.Update(win, deltaTime)
gl.ClearColor(0.6, 0.8, 1.0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
game.Render(win)