semi-transparent water rendering (TODO)

This commit is contained in:
2022-01-29 00:43:11 +08:00
parent 904221ac14
commit fea09c5012
18 changed files with 250 additions and 68 deletions

View File

@@ -0,0 +1,14 @@
#version 330
uniform mat4 model;
uniform mat4 lightspace;
layout (location = 0) in vec3 vert;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 vertTexCoord;
layout (location = 3) in float light;
void main() {
gl_Position = lightspace * model * vec4(vert, 1.0);
}