semi-transparent water rendering (TODO)
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@@ -2,23 +2,27 @@ package asset
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import _ "embed"
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//go:embed shader/world.frag
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var WorldShaderFrag string
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var (
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//go:embed shader/world/output.frag
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WorldShaderFrag string
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//go:embed shader/world/output.vert
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WorldShaderVert string
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//go:embed shader/world.vert
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var WorldShaderVert string
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//go:embed shader/world/shadowmap.frag
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WorldShaderShadowmapFrag string
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//go:embed shader/world/shadowmap.vert
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WorldShaderShadowmapVert string
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//go:embed shader/world.shadowmap.frag
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var WorldShaderShadowmapFrag string
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//go:embed shader/world/geometry.frag
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WorldShaderGeometryFrag string
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//go:embed shader/world/geometry.vert
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WorldShaderGeometryVert string
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//go:embed shader/world.shadowmap.vert
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var WorldShaderShadowmapVert string
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//go:embed shader/world.geometry.frag
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var WorldShaderGeometryFrag string
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//go:embed shader/world.geometry.vert
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var WorldShaderGeometryVert string
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//go:embed shader/world/water.frag
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WorldShaderWaterFrag string
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//go:embed shader/world/water.vert
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WorldShaderWaterVert string
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)
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//go:embed shader/framewire.frag
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var FramewireShaderFrag string
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