semi-transparent water rendering (TODO)
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internal
@ -47,8 +47,8 @@ func (g *Game) Init(win *glfw.Window) {
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var seed int64 = time.Now().Unix()
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gensync := make(chan struct{})
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gensynccnt := 0
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for i := -8; i <= 8; i++ {
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for j := -8; j <= 8; j++ {
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for i := -4; i <= 4; i++ {
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for j := -4; j <= 4; j++ {
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c := &world.Chunk{}
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g.world.SetChunk(i, j, c)
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go func() {
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