semi-transparent water rendering (TODO)
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@@ -36,7 +36,8 @@ type BlockAppearance struct {
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data itype.Dataset,
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world *World,
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vertexArray []Vertex,
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) []Vertex
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vertexArrayWater []Vertex,
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) (verts []Vertex, waters []Vertex)
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}
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// BlockBehaviour describes a kind of block of the same Major ID.
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