rename shader variables to avoid keywords

This commit is contained in:
2022-02-16 20:33:16 +08:00
parent 565e0390f3
commit ff838b8e85
3 changed files with 9 additions and 9 deletions

View File

@@ -1,21 +1,21 @@
#version 330
uniform sampler2D input;
uniform sampler2D tex;
uniform vec2 screenSize;
in vec2 fragPosScreen;
layout (location = 0) out float output;
layout (location = 0) out float outputColor;
void main() {
output = 0;
outputColor = 0;
for (int i = -3; i <= 3; i++)
for (int j = -3; j <= 3; j++)
output += texture(input, fragPosScreen + vec2(i, j) / screenSize).r;
outputColor += texture(tex, fragPosScreen + vec2(i, j) / screenSize).r;
output /= 49.0;
output *= output;
outputColor /= 49.0;
outputColor *= outputColor;
}