rename shader variables to avoid keywords
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@ -233,7 +233,7 @@ func (r *WorldRenderer) Init(w *world.World) (err error) {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, r.ssao.ambient, 0)
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r.ssao.blur.shader.SetUniformTextureHandle("input", r.ssao.ambient)
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r.ssao.blur.shader.SetUniformTextureHandle("tex", r.ssao.ambient)
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// uniform buffer object for samples
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ssaoSamples := make([]itype.Vec4f, SSAOSampleCount)
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for i := range ssaoSamples {
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