rename shader variables to avoid keywords

This commit is contained in:
2022-02-16 20:33:16 +08:00
parent 565e0390f3
commit ff838b8e85
3 changed files with 9 additions and 9 deletions

View File

@ -233,7 +233,7 @@ func (r *WorldRenderer) Init(w *world.World) (err error) {
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, r.ssao.ambient, 0)
r.ssao.blur.shader.SetUniformTextureHandle("input", r.ssao.ambient)
r.ssao.blur.shader.SetUniformTextureHandle("tex", r.ssao.ambient)
// uniform buffer object for samples
ssaoSamples := make([]itype.Vec4f, SSAOSampleCount)
for i := range ssaoSamples {