|
32b06810e2
|
place blocks
|
2022-02-24 20:20:33 +08:00 |
|
|
e2717aaaa9
|
water now has depth and looks much better
|
2022-02-21 15:11:13 +08:00 |
|
|
4204a15b1e
|
let OpenGL handle sRGB conversion
|
2022-02-21 14:13:24 +08:00 |
|
|
203b77c32f
|
fix uninitialized shader variable
|
2022-02-21 14:01:09 +08:00 |
|
|
ff838b8e85
|
rename shader variables to avoid keywords
|
2022-02-16 20:33:16 +08:00 |
|
|
326253a73b
|
HDR output buffer (WIP)
|
2022-02-15 23:37:42 +08:00 |
|
|
bb33972616
|
square the SSAO output
|
2022-02-10 19:57:39 +08:00 |
|
|
92b0ace7a2
|
render: SSAO
|
2022-02-05 19:25:44 +08:00 |
|
|
444697b205
|
fix semi-transparent (water) rendering
|
2022-01-29 22:29:27 +08:00 |
|
|
fea09c5012
|
semi-transparent water rendering (TODO)
|
2022-01-29 00:43:28 +08:00 |
|
|
904221ac14
|
worldgen water, fixes
|
2022-01-28 15:24:03 +08:00 |
|
|
d8d7fe8233
|
render: deferred shading
|
2022-01-22 23:06:41 +08:00 |
|
|
73669001c3
|
render: manually correct gamma before fog calculations
|
2022-01-21 21:07:39 +08:00 |
|
|
b44d41ec66
|
Initial commit
|
2022-01-20 21:58:50 +08:00 |
|