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e2717aaaa9
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water now has depth and looks much better
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2022-02-21 15:11:13 +08:00 |
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4204a15b1e
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let OpenGL handle sRGB conversion
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2022-02-21 14:13:24 +08:00 |
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5155008bf0
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refactor renderer resizes
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2022-02-21 14:09:38 +08:00 |
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4a9afb4246
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refactor debug info, measure render times
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2022-02-21 12:24:05 +08:00 |
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ff838b8e85
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rename shader variables to avoid keywords
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2022-02-16 20:33:16 +08:00 |
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565e0390f3
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FlipY texture flag, display world texture atlas
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2022-02-16 00:29:34 +08:00 |
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326253a73b
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HDR output buffer (WIP)
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2022-02-15 23:37:42 +08:00 |
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a17a43505c
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render (display) geometry buffers on F3 via ImGUI
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2022-02-10 19:59:58 +08:00 |
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92b0ace7a2
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render: SSAO
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2022-02-05 19:25:44 +08:00 |
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25872b257d
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io: make ClearColor and FogColor Vec4f instead of 3
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2022-01-29 22:52:51 +08:00 |
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444697b205
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fix semi-transparent (water) rendering
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2022-01-29 22:29:27 +08:00 |
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fea09c5012
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semi-transparent water rendering (TODO)
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2022-01-29 00:43:28 +08:00 |
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7b6c16789c
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render: move render_world_helper, remove chunks drawn behind view
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2022-01-27 01:09:45 +08:00 |
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d8d7fe8233
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render: deferred shading
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2022-01-22 23:06:41 +08:00 |
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dfe0ff8b63
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render: fix Texture mipmap generation
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2022-01-21 21:08:12 +08:00 |
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73669001c3
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render: manually correct gamma before fog calculations
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2022-01-21 21:07:39 +08:00 |
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b44d41ec66
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Initial commit
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2022-01-20 21:58:50 +08:00 |
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