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7d7778f53d
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further tweak water & ssao shaders
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2022-02-26 14:05:55 +08:00 |
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1e74665abc
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more fixes to textured transparency
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2022-02-25 21:10:38 +08:00 |
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501037d84d
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fix transparency & add glass
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2022-02-25 17:58:42 +08:00 |
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e2717aaaa9
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water now has depth and looks much better
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2022-02-21 15:11:13 +08:00 |
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4204a15b1e
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let OpenGL handle sRGB conversion
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2022-02-21 14:13:24 +08:00 |
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203b77c32f
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fix uninitialized shader variable
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2022-02-21 14:01:09 +08:00 |
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ff838b8e85
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rename shader variables to avoid keywords
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2022-02-16 20:33:16 +08:00 |
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326253a73b
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HDR output buffer (WIP)
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2022-02-15 23:37:42 +08:00 |
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bb33972616
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square the SSAO output
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2022-02-10 19:57:39 +08:00 |
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92b0ace7a2
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render: SSAO
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2022-02-05 19:25:44 +08:00 |
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444697b205
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fix semi-transparent (water) rendering
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2022-01-29 22:29:27 +08:00 |
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fea09c5012
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semi-transparent water rendering (TODO)
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2022-01-29 00:43:28 +08:00 |
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d8d7fe8233
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render: deferred shading
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2022-01-22 23:06:41 +08:00 |
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73669001c3
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render: manually correct gamma before fog calculations
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2022-01-21 21:07:39 +08:00 |
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b44d41ec66
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Initial commit
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2022-01-20 21:58:50 +08:00 |
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