Commit Graph

19 Commits

Author SHA1 Message Date
c954c502ba Change package name to edgaru089.ink/go/gl01 & Update dependencies 2024-08-02 18:38:33 +08:00
5f66b792c7 fix exposure settings on output 2022-03-06 12:36:21 +08:00
7d7778f53d further tweak water & ssao shaders 2022-02-26 14:05:55 +08:00
1e74665abc more fixes to textured transparency 2022-02-25 21:10:38 +08:00
501037d84d fix transparency & add glass 2022-02-25 17:58:42 +08:00
32b06810e2 place blocks 2022-02-24 20:20:33 +08:00
e2717aaaa9 water now has depth and looks much better 2022-02-21 15:11:13 +08:00
4204a15b1e let OpenGL handle sRGB conversion 2022-02-21 14:13:24 +08:00
203b77c32f fix uninitialized shader variable 2022-02-21 14:01:09 +08:00
ff838b8e85 rename shader variables to avoid keywords 2022-02-16 20:33:16 +08:00
326253a73b HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
bb33972616 square the SSAO output 2022-02-10 19:57:39 +08:00
92b0ace7a2 render: SSAO 2022-02-05 19:25:44 +08:00
444697b205 fix semi-transparent (water) rendering 2022-01-29 22:29:27 +08:00
fea09c5012 semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
904221ac14 worldgen water, fixes 2022-01-28 15:24:03 +08:00
d8d7fe8233 render: deferred shading 2022-01-22 23:06:41 +08:00
73669001c3 render: manually correct gamma before fog calculations 2022-01-21 21:07:39 +08:00
b44d41ec66 Initial commit 2022-01-20 21:58:50 +08:00