Commit Graph

18 Commits

Author SHA1 Message Date
e2717aaaa9 water now has depth and looks much better 2022-02-21 15:11:13 +08:00
4204a15b1e let OpenGL handle sRGB conversion 2022-02-21 14:13:24 +08:00
5155008bf0 refactor renderer resizes 2022-02-21 14:09:38 +08:00
4a9afb4246 refactor debug info, measure render times 2022-02-21 12:24:05 +08:00
ff838b8e85 rename shader variables to avoid keywords 2022-02-16 20:33:16 +08:00
565e0390f3 FlipY texture flag, display world texture atlas 2022-02-16 00:29:34 +08:00
326253a73b HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
a17a43505c render (display) geometry buffers on F3 via ImGUI 2022-02-10 19:59:58 +08:00
92b0ace7a2 render: SSAO 2022-02-05 19:25:44 +08:00
25872b257d io: make ClearColor and FogColor Vec4f instead of 3 2022-01-29 22:52:51 +08:00
444697b205 fix semi-transparent (water) rendering 2022-01-29 22:29:27 +08:00
fea09c5012 semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
7b6c16789c render: move render_world_helper, remove chunks drawn behind view 2022-01-27 01:09:45 +08:00
74283d7147 render: re-add texCoord vertex attribute 2022-01-24 22:40:34 +08:00
d8d7fe8233 render: deferred shading 2022-01-22 23:06:41 +08:00
dfe0ff8b63 render: fix Texture mipmap generation 2022-01-21 21:08:12 +08:00
73669001c3 render: manually correct gamma before fog calculations 2022-01-21 21:07:39 +08:00
b44d41ec66 Initial commit 2022-01-20 21:58:50 +08:00