package io import ( "time" "edgaru089.ink/go/gl01/internal/util/itype" ) var ( DisplaySize itype.Vec2i // Size of the window viewport in pixels. ClearColor itype.Vec4f // Clear color of the renderer. FogColor itype.Vec4f // Color of the fog. Changes if the player is e.g. under water // Directions are not always normalized. ViewPos, ViewDir itype.Vec3d // Position and Direction of the player view. RenderPos, RenderDir itype.Vec3d // Position and Direction of view for the current render pass. Might be different for e.g. lighting passes ShowDebugInfo bool // Show debug info (F3 screen)? // Per-Frame Diagnostics information Diagnostics struct { CgoCalls int64 // Cgo calls in the last frame Times struct { // Times spent GUI, Logic, Render time.Duration RenderPasses struct { Depthmap, Geometry, SSAO, Lighting, Postfx time.Duration } } } )