package game import ( "fmt" "log" "math" "os" "runtime" "edgaru089.ml/go/gl01/internal/asset" "edgaru089.ml/go/gl01/internal/igwrap" "edgaru089.ml/go/gl01/internal/util/itype" "edgaru089.ml/go/gl01/internal/world" "github.com/go-gl/glfw/v3.3/glfw" "github.com/inkyblackness/imgui-go/v4" ) type guiState struct { showLog, showDebugInfo bool logFollow bool loadChunkFile string loadChunkID [2]int32 saveChunkFile string saveChunkID [2]int32 } func (g *Game) initImgui(win *glfw.Window) { imgui.CreateContext(nil) g.io = imgui.CurrentIO() cfg := imgui.NewFontConfig() cfg.SetOversampleH(1) cfg.SetOversampleV(1) cfg.SetPixelSnapH(true) g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull()) igwrap.Init(win) g.gui = guiState{ showLog: true, showDebugInfo: false, logFollow: true, loadChunkFile: "chunk.gob", loadChunkID: [2]int32{0, 0}, saveChunkFile: "chunk.gob", saveChunkID: [2]int32{0, 0}, } } func (g *Game) imgui() { if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) { pos := g.player.Position() vel := g.player.Speed() igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]) igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length()) } imgui.End() if imgui.BeginV("Go Runtime", nil, imgui.WindowFlagsAlwaysAutoResize) { imgui.Text(fmt.Sprintf("%s/%s, compiler: %s", runtime.GOOS, runtime.GOARCH, runtime.Compiler)) imgui.Text(fmt.Sprintf("NumCPU=%d, NumGOMAXPROCS=%d", runtime.NumCPU(), runtime.GOMAXPROCS(0))) imgui.Text(fmt.Sprintf("NumCgoCalls=%d, NumGoroutine=%d", runtime.NumCgoCall(), runtime.NumGoroutine())) imgui.Spacing() if imgui.ButtonV("!!! PANIC !!!", imgui.Vec2{X: -2, Y: 0}) { panic("Manual Panic") } } imgui.End() if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) { if imgui.BeginMenuBar() { if imgui.Button("Clear") { logs = "" } if imgui.Button("Add Logs") { for i := 0; i < 8; i++ { log.Print("Added logs") } } imgui.Checkbox("Autoscroll", &g.gui.logFollow) imgui.EndMenuBar() } imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0) imgui.Text(logs) if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() { imgui.SetScrollHereY(1.0) } imgui.EndChild() imgui.End() } if imgui.Begin("Actions") { imgui.Text("Chunks") imgui.Separator() imgui.InputText("Load Filename", &g.gui.loadChunkFile) imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10) if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) { c := &world.Chunk{} f, err := os.Open(g.gui.loadChunkFile) if err != nil { log.Print("LoadChunk: ", err) } else { c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1])) g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c) } } imgui.Separator() imgui.InputText("Save Filename", &g.gui.saveChunkFile) imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10) if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) { c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}] f, _ := os.Create(g.gui.saveChunkFile) c.WriteToGob(f) f.Close() } imgui.Separator() } imgui.End() }