#version 330 #define DrawTextureChannels_R (1<<0) #define DrawTextureChannels_G (1<<1) #define DrawTextureChannels_B (1<<2) #define DrawTextureChannels_A (1<<3) uniform float valueMin, valueMax; uniform int channels; uniform sampler2D tex; in vec2 fragVert; in vec2 fragTexCoord; out vec4 outputColor; void main() { outputColor = vec4(0, 0, 0, 1); }