#version 330 #define FLAG_RED (1<<0) #define FLAG_GREEN (1<<1) #define FLAG_BLUE (1<<2) #define FLAG_ALPHA (1<<3) #define FLAG_COLORS (FLAG_RED | FLAG_GREEN | FLAG_BLUE | FLAG_ALPHA) #define FLAG_LINEAR (1<<4) #define FLAG_IMGUI_FONT (1<<5) #define FLAG_FLIP_Y (1<<6) uniform sampler2D tex; uniform int flags; in vec2 fragUV; in vec4 fragColor; out vec4 outputColor; const float gamma = 2.2; void main() { if ((flags & FLAG_IMGUI_FONT) != 0) { outputColor = vec4(fragColor.rgb, fragColor.a * texture(tex, fragUV.st).r); } else if ((flags & FLAG_COLORS) == FLAG_RED) { outputColor = vec4(vec3(texture(tex, fragUV.st).r), 1); } else { vec4 color = texture(tex, fragUV.st); if ((flags & FLAG_LINEAR) != 0) color.rgb = pow(color.rgb, vec3(1.0/gamma)); outputColor = color * fragColor; if ((flags & FLAG_ALPHA) == 0) outputColor.a = 1; } }