package game import ( "edgaru089.ink/go/gl01/internal/igwrap/backend" "edgaru089.ink/go/gl01/internal/util/itype" "github.com/go-gl/glfw/v3.3/glfw" ) // ResizeDisplay resizes the size of the internal buffers dependent on the window size. // It is called automatically most of the time. func (g *Game) ResizeDisplay(newSize itype.Vec2i) { } // Render, called with a OpenGL context, renders the game. func (g *Game) Render(win *glfw.Window) { backend.Render(win) }