package game import ( "math" "time" "edgaru089.ml/go/gl01/internal/asset" "edgaru089.ml/go/gl01/internal/igwrap" "edgaru089.ml/go/gl01/internal/io" "edgaru089.ml/go/gl01/internal/util" "edgaru089.ml/go/gl01/internal/util/itype" "github.com/inkyblackness/imgui-go/v4" ) const ( timebarN = 700 ) var ( colorset = [...]imgui.PackedColor{4289753676, 4283598045, 4285048917, 4283584196, 4289950337, 4284512403, 4291005402, 4287401100, 4285839820, 4291671396} timebars [timebarN][]int // height of each bar set timebari int timebarScale int = 64 ) func (g *Game) renderDebugInfo() { // Render information if igwrap.Begin("F3", nil, 0) { igwrap.TextBlank() igwrap.TextBackground("WorldRender: lastframe %.3fms", float64(io.Diagnostics.Times.Render.Nanoseconds())/float64(time.Millisecond)) igwrap.TextBackground("TimeBars:") pad := igwrap.Vec2f(imgui.CurrentStyle().ItemSpacing()) imgui.SameLine() igwrap.TextBackgroundV(colorset[0], pad, "Depthmap") imgui.SameLine() igwrap.TextBackgroundV(colorset[1], pad, "Geometry") imgui.SameLine() igwrap.TextBackgroundV(colorset[2], pad, "SSAO") imgui.SameLine() igwrap.TextBackgroundV(colorset[3], pad, "Lighting") imgui.SameLine() igwrap.TextBackgroundV(colorset[4], pad, "Postfx") imgui.SameLine() igwrap.TextBackground("[Hover]") if imgui.IsItemHoveredV(imgui.HoveredFlagsAllowWhenDisabled) { _, wheely := imgui.CurrentIO().MouseWheel() if math.Abs(float64(wheely)) > 1e-3 { if wheely > 0 { timebarScale = util.Mini(timebarScale*2, 128) } else { // < 0 timebarScale = util.Maxi(timebarScale/2, 1) } } } isize := asset.WorldTextureAtlas.ImageSize igwrap.TextBackground("Texture Atlas Size: (%dx%d)", isize[0], isize[1]) imgui.SameLine() igwrap.TextBackground("[Scroll]") if imgui.IsItemHoveredV(imgui.HoveredFlagsAllowWhenDisabled) { _, wheely := imgui.CurrentIO().MouseWheel() if math.Abs(float64(wheely)) > 1e-3 { atlasScale = util.Maxf(1, atlasScale+wheely) } imgui.BeginTooltip() igwrap.Image(g.render.texture.Handle(), isize.ToFloat32().Multiply(atlasScale), itype.Rectf{0, 0, 1, 1}) imgui.EndTooltip() } imgui.End() } // Draw Textures imgui.SetNextWindowPosV(imgui.Vec2{X: float32(g.render.lastDisplaySize[0]), Y: 0}, imgui.ConditionAlways, imgui.Vec2{X: 1, Y: 0}) if igwrap.Begin("Renderer Textures/Outputs", nil, igwrap.WindowFlagsOverlay) { imgui.PushStyleVarVec2(imgui.StyleVarItemSpacing, imgui.Vec2{}) imageSize := g.render.lastDisplaySize.ToFloat32().Multiply(0.25) imageSize[1] -= imgui.CurrentStyle().WindowPadding().Y / 2 imageSize[0] = imageSize[1] / float32(g.render.lastDisplaySize[1]) * float32(g.render.lastDisplaySize[0]) igwrap.Image(g.render.gbuffer.pos, imageSize, itype.Rectf{0, 0, 1, 1}) igwrap.Image(g.render.gbuffer.norm, imageSize, itype.Rectf{0, 0, 1, 1}) igwrap.Image(g.render.gbuffer.color, imageSize, itype.Rectf{0, 0, 1, 1}) igwrap.Image(g.render.ssao.ambient, imageSize, itype.Rectf{0, 0, 1, 1}) imgui.PopStyleVar() imgui.End() } // Push the next bar timebars[timebari] = []int{ int(io.Diagnostics.Times.RenderPasses.Depthmap.Nanoseconds()), int(io.Diagnostics.Times.RenderPasses.Geometry.Nanoseconds()), int(io.Diagnostics.Times.RenderPasses.SSAO.Nanoseconds()), int(io.Diagnostics.Times.RenderPasses.Lighting.Nanoseconds()), int(io.Diagnostics.Times.RenderPasses.Postfx.Nanoseconds()), } timebari++ if timebari >= len(timebars) { timebari = 0 } // Draw time bars size := g.render.lastDisplaySize dl := imgui.BackgroundDrawList() for i, l := range timebars { ex := 0 for j, d := range l { d = d * timebarScale / 1024 / 1024 dl.AddLine(imgui.Vec2{X: float32(i), Y: float32(size[1] - ex)}, imgui.Vec2{X: float32(i), Y: float32(size[1] - ex - d)}, colorset[j]) ex += d } } }