package io

import "edgaru089.ml/go/gl01/internal/util/itype"

var (
	DisplaySize itype.Vec2i // Size of the window viewport in pixels.

	// Directions are not always normalized.
	ViewPos, ViewDir     itype.Vec3d // Position and Direction of the player view.
	RenderPos, RenderDir itype.Vec3d // Position and Direction of view for the current render pass. Might be different for e.g. lighting passes

	ShowDebugInfo bool // Show debug info (F3 screen)?
)