package blocks import ( "edgaru089.ml/go/gl01/internal/util/itype" "edgaru089.ml/go/gl01/internal/world" ) type WaterBehaviour struct{} func (WaterBehaviour) Static() bool { return false } func (WaterBehaviour) RequireDataset() bool { return false } func (WaterBehaviour) RequireBlockUpdate() bool { return false } func (b WaterBehaviour) Appearance(position itype.Vec3i, aux int, data itype.Dataset, w *world.World) world.BlockAppearance { return world.BlockAppearance{ Name: "water", Transparent: true, NotSolid: true, RenderType: world.CustomRendering, CustomRenderAppend: func( position itype.Vec3i, aux int, data itype.Dataset, w *world.World, vertexArray []world.Vertex) []world.Vertex { if block := w.Block(position.Addv(0, 1, 0)); block.Id != Water { return appendFace(itype.YPlus, position, "water.png", itype.Vec3f{0, -0.125, 0}, vertexArray) } return vertexArray }, } } func (WaterBehaviour) BlockUpdate(position itype.Vec3i, aux int, data itype.Dataset, w *world.World) bool { return false }