package world import ( "encoding/gob" "io" "log" ) const ( ChunkSizeX = 16 ChunkSizeY = 128 ChunkSizeZ = 16 ) type Chunk struct { X, Z int // Chunk coordinate in global coordinate (y is always zero) Id, Aux [ChunkSizeX][ChunkSizeY][ChunkSizeZ]uint16 // render data kept unexported (therefore excluded from gob encoding) renderChanged bool vao, vbo uint32 vbolen int water struct { vao, vbo uint32 vbolen int } vertUpdate chan []Vertex world *World } func (c *Chunk) SetChunkID(x, z int) { c.X = x c.Z = z c.renderChanged = true } func (c *Chunk) SetBlock(x, y, z int, id, aux int) { c.Id[x][y][z] = uint16(id) c.Aux[x][y][z] = uint16(aux) c.renderChanged = true } // InvalidateRender should be called if a block inside the chunk has changed // and the chunk needs to re-rendered. func (c *Chunk) InvalidateRender() { c.renderChanged = true } // LoadFromGob loads the chunk from a gob-encoded file. func (c *Chunk) LoadFromGob(file io.Reader) { d := gob.NewDecoder(file) err := d.Decode(c) if err != nil { log.Print("LoadFromGob Error: ", err) } } // LoadFromGobIndexed loads the chunk from a gob-encoded file, with the // chunk Index overwritten. func (c *Chunk) LoadFromGobIndexed(file io.Reader, x, z int) { d := gob.NewDecoder(file) err := d.Decode(c) if err != nil { log.Printf("LoadFromGobIndexed(x=%d, z=%d) Error: %s", x, z, err) } c.X = x c.Z = z } // WriteToGob writes the chunk to a gob-encoded file. func (c *Chunk) WriteToGob(file io.Writer) { e := gob.NewEncoder(file) err := e.Encode(c) if err != nil { log.Printf("WriteToGob(x=%d, z=%d) Error: %s", c.X, c.Z, err) } }