package game import ( "time" "edgaru089.ink/go/gl01/internal/util/itype" "github.com/inkyblackness/imgui-go/v4" ) // Game holds a game scene. type Game struct { fullscreen bool lastPos, lastSize itype.Vec2i // Window size before entering fullscreen runtime time.Duration io imgui.IO gui guiState paused bool } // NewGame creates a new, empty Game. func NewGame() (g *Game) { return &Game{} }