package entities import ( "time" "edgaru089.ink/go/gl01/internal/entity" "edgaru089.ink/go/gl01/internal/util/itype" "edgaru089.ink/go/gl01/internal/world" ) type PlayerBehaviour struct{} func init() { entity.RegisterEntityBehaviour(PlayerBehaviour{}) } func (PlayerBehaviour) Name() string { return "player" } func (PlayerBehaviour) Hitbox(pos itype.Vec3d, dataset itype.Dataset) []itype.Boxd { return []itype.Boxd{{ OffX: -0.3, OffY: 0, OffZ: -0.3, SizeX: 0.6, SizeY: 1.8, SizeZ: 0.6, }} } func (PlayerBehaviour) EyeHeight(pos itype.Vec3d, dataset itype.Dataset) float64 { return 1.65 } func (PlayerBehaviour) Update(pos itype.Vec3d, dataset itype.Dataset, world *world.World, deltaTime time.Duration) { }