package asset import ( _ "image/png" "log" "edgaru089.ink/go/gl01/internal/util" ) // WorldTextureAtlas holds all the world block textures. var WorldTextureAtlas util.Atlas func InitWorldTextureAtlas() { if WorldTextureAtlas.HasBuilt() { return } files, err := FS.ReadDir("texture/world") if err != nil { panic("InitWorldTextureAtlas: embed.FS.ReadDir(\"texture/world\"): " + err.Error()) } for _, f := range files { if f.IsDir() { continue } name := f.Name() file, err := FS.Open("texture/world/" + name) if err != nil { // Shouldn't be error? panic(err) } err = WorldTextureAtlas.AddFile(name, file) if err != nil { log.Printf("WARN: InitWorldTextureAtlas: img %s failed to decode: %s", name, err) } } WorldTextureAtlas.BuildTexture( /*false*/ ) }