package blocks import "edgaru089.ml/go/gl01/internal/world" const ( Nil = iota Debug DebugDir DebugNonexist Stone Dirt Grass Bedrock Sand LogOak LeavesOak PlanksOak Water Glass Slab Count ) func init() { world.RegisterBlockBehaviour(1, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug"})) world.RegisterBlockBehaviour(2, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug_dir", RenderType: world.SixTexture})) world.RegisterBlockBehaviour(3, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug_nonexist"})) world.RegisterBlockBehaviour(4, world.BlockBehaviourStatic(world.BlockAppearance{Name: "stone"})) world.RegisterBlockBehaviour(5, world.BlockBehaviourStatic(world.BlockAppearance{Name: "dirt"})) world.RegisterBlockBehaviour(6, world.BlockBehaviourStatic(world.BlockAppearance{Name: "grass", RenderType: world.ThreeTexture})) world.RegisterBlockBehaviour(7, world.BlockBehaviourStatic(world.BlockAppearance{Name: "bedrock"})) world.RegisterBlockBehaviour(8, world.BlockBehaviourStatic(world.BlockAppearance{Name: "sand"})) world.RegisterBlockBehaviour(9, world.BlockBehaviourStatic(world.BlockAppearance{Name: "log_oak", RenderType: world.ThreeTexture})) world.RegisterBlockBehaviour(10, world.BlockBehaviourStatic(world.BlockAppearance{Name: "leaves_oak", Transparent: true})) world.RegisterBlockBehaviour(11, world.BlockBehaviourStatic(world.BlockAppearance{Name: "planks_oak"})) world.RegisterBlockBehaviour(12, WaterBehaviour{}) world.RegisterBlockBehaviour(13, world.BlockBehaviourStatic(world.BlockAppearance{Name: "glass", Transparent: true})) world.RegisterBlockBehaviour(14, SlabBehaviour{}) if Count != 15 { panic("world.DefaultBlocks: block count not correct (check for block numbering in default_blocks.go)") } world.DoneRegisteringBlockBehaviour() }