package game import ( "log" "math" "os" "runtime" "edgaru089.ml/go/gl01/internal/asset" "edgaru089.ml/go/gl01/internal/igwrap" "edgaru089.ml/go/gl01/internal/igwrap/backend" "edgaru089.ml/go/gl01/internal/io" "edgaru089.ml/go/gl01/internal/util/itype" "edgaru089.ml/go/gl01/internal/world" "github.com/go-gl/glfw/v3.3/glfw" "github.com/inkyblackness/imgui-go/v4" ) type guiState struct { showLog, showDebugInfo bool logFollow bool lastframeCgoCalls int64 loadChunkFile string loadChunkID [2]int32 saveChunkFile string saveChunkID [2]int32 } func (g *Game) initImgui(win *glfw.Window) { imgui.CreateContext(nil) g.io = imgui.CurrentIO() cfg := imgui.NewFontConfig() cfg.SetOversampleH(1) cfg.SetOversampleV(1) cfg.SetPixelSnapH(true) g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull()) backend.Init(win) g.gui = guiState{ showLog: true, showDebugInfo: false, logFollow: true, loadChunkFile: "chunk.gob", loadChunkID: [2]int32{0, 0}, saveChunkFile: "chunk.gob", saveChunkID: [2]int32{0, 0}, } } func (g *Game) imgui() { if io.ShowDebugInfo { imgui.SetNextWindowPosV(imgui.Vec2{}, imgui.ConditionAlways, imgui.Vec2{}) imgui.SetNextWindowSize(imgui.Vec2{X: float32(io.DisplaySize[0]), Y: float32(io.DisplaySize[1])}) if igwrap.Begin("F3", nil, igwrap.WindowFlagsOverlay) { igwrap.TextBackground("Gl01 compiled by %s/%s [%s/%s] (120AVG) %.1f FPS (%.3f frame)", runtime.Compiler, runtime.Version(), runtime.GOOS, runtime.GOARCH, imgui.CurrentIO().Framerate(), 1000/imgui.CurrentIO().Framerate()) igwrap.TextBackground("GLFW %s, Dear ImGUI %s", glfw.GetVersionString(), imgui.Version()) igwrap.TextBackground("CgoCalls:%d (%d lastframe), Goroutines:%d", runtime.NumCgoCall(), runtime.NumCgoCall()-g.gui.lastframeCgoCalls, runtime.NumGoroutine()) igwrap.TextBlank() pos := g.player.Position() igwrap.TextBackground("Player: (%.3f, %.5f, %.3f) (Y%.2f, Z%.2f)", pos[0], pos[1], pos[2], g.rotY.Degrees(), g.rotZ) imgui.End() } } g.gui.lastframeCgoCalls = runtime.NumCgoCall() if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) { pos := g.player.Position() vel := g.player.Speed() igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]) igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length()) } imgui.End() if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) { if imgui.BeginMenuBar() { if imgui.Button("Clear") { logs = "" } if imgui.Button("Add Logs") { for i := 0; i < 8; i++ { log.Print("Added logs") } } imgui.Checkbox("Autoscroll", &g.gui.logFollow) imgui.EndMenuBar() } imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0) imgui.Text(logs) if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() { imgui.SetScrollHereY(1.0) } imgui.EndChild() imgui.End() } if imgui.Begin("Actions") { imgui.Text("Chunks") imgui.Separator() imgui.InputText("Load Filename", &g.gui.loadChunkFile) imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10) if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) { c := &world.Chunk{} f, err := os.Open(g.gui.loadChunkFile) if err != nil { log.Print("LoadChunk: ", err) } else { c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1])) g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c) } } imgui.Separator() imgui.InputText("Save Filename", &g.gui.saveChunkFile) imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10) if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) { c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}] f, _ := os.Create(g.gui.saveChunkFile) c.WriteToGob(f) f.Close() } imgui.Separator() } imgui.End() }