geometry.frag
|
let OpenGL handle sRGB conversion
|
2022-02-21 14:13:24 +08:00 |
geometry.vert
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HDR output buffer (WIP)
|
2022-02-15 23:37:42 +08:00 |
lighting.frag
|
fix uninitialized shader variable
|
2022-02-21 14:01:09 +08:00 |
lighting.vert
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fix semi-transparent (water) rendering
|
2022-01-29 22:29:27 +08:00 |
output.frag
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fix uninitialized shader variable
|
2022-02-21 14:01:09 +08:00 |
output.vert
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semi-transparent water rendering (TODO)
|
2022-01-29 00:43:28 +08:00 |
shadowmap.frag
|
semi-transparent water rendering (TODO)
|
2022-01-29 00:43:28 +08:00 |
shadowmap.vert
|
semi-transparent water rendering (TODO)
|
2022-01-29 00:43:28 +08:00 |
ssao_blur.frag
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rename shader variables to avoid keywords
|
2022-02-16 20:33:16 +08:00 |
ssao_blur.vert
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render: SSAO
|
2022-02-05 19:25:44 +08:00 |
ssao.frag
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rename shader variables to avoid keywords
|
2022-02-16 20:33:16 +08:00 |
ssao.vert
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render: SSAO
|
2022-02-05 19:25:44 +08:00 |
water.frag
|
let OpenGL handle sRGB conversion
|
2022-02-21 14:13:24 +08:00 |
water.vert
|
semi-transparent water rendering (TODO)
|
2022-01-29 00:43:28 +08:00 |