gl01/internal/asset/shader/world
2022-02-15 23:37:42 +08:00
..
geometry.frag render: SSAO 2022-02-05 19:25:44 +08:00
geometry.vert HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
lighting.frag HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
lighting.vert fix semi-transparent (water) rendering 2022-01-29 22:29:27 +08:00
output.frag HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
output.vert semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
shadowmap.frag semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
shadowmap.vert semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
ssao_blur.frag square the SSAO output 2022-02-10 19:57:39 +08:00
ssao_blur.vert render: SSAO 2022-02-05 19:25:44 +08:00
ssao.frag render: SSAO 2022-02-05 19:25:44 +08:00
ssao.vert render: SSAO 2022-02-05 19:25:44 +08:00
water.frag HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
water.vert semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00