104 lines
3.5 KiB
Go
104 lines
3.5 KiB
Go
package game
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import (
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"math"
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"time"
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"edgaru089.ml/go/gl01/internal/asset"
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"edgaru089.ml/go/gl01/internal/igwrap"
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"edgaru089.ml/go/gl01/internal/io"
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"edgaru089.ml/go/gl01/internal/util"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"github.com/inkyblackness/imgui-go/v4"
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)
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const (
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timebarN = 700
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timebarScale = 256
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)
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var (
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colorset = [...]imgui.PackedColor{4289753676, 4283598045, 4285048917, 4283584196, 4289950337, 4284512403, 4291005402, 4287401100, 4285839820, 4291671396}
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timebars [timebarN][]int // height of each bar set
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timebari int
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)
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func (g *Game) renderDebugInfo() {
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// Render information
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if igwrap.Begin("F3", nil, 0) {
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igwrap.TextBlank()
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igwrap.TextBackground("WorldRender: lastframe %.3fms", float64(io.Diagnostics.Times.Render.Nanoseconds())/float64(time.Millisecond))
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igwrap.TextBackground("TimeBars:")
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pad := igwrap.Vec2f(imgui.CurrentStyle().ItemSpacing())
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imgui.SameLine()
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igwrap.TextBackgroundV(colorset[0], pad, "Depthmap")
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imgui.SameLine()
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igwrap.TextBackgroundV(colorset[1], pad, "Geometry")
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imgui.SameLine()
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igwrap.TextBackgroundV(colorset[2], pad, "SSAO")
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imgui.SameLine()
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igwrap.TextBackgroundV(colorset[3], pad, "Lighting")
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imgui.SameLine()
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igwrap.TextBackgroundV(colorset[4], pad, "Postfx")
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isize := asset.WorldTextureAtlas.ImageSize
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igwrap.TextBackground("Texture Atlas Size: (%dx%d)", isize[0], isize[1])
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imgui.SameLine()
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igwrap.TextBackground("[Hover]")
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if imgui.IsItemHoveredV(imgui.HoveredFlagsAllowWhenDisabled) {
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_, wheely := imgui.CurrentIO().MouseWheel()
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if math.Abs(float64(wheely)) > 1e-3 {
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atlasScale = util.Maxf(1, atlasScale+wheely)
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}
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imgui.BeginTooltip()
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igwrap.Image(g.render.texture.Handle(), isize.ToFloat32().Multiply(atlasScale), itype.Rectf{0, 0, 1, 1})
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imgui.EndTooltip()
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}
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imgui.End()
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}
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// Draw Textures
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imgui.SetNextWindowPosV(imgui.Vec2{X: float32(g.render.lastDisplaySize[0]), Y: 0}, imgui.ConditionAlways, imgui.Vec2{X: 1, Y: 0})
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if igwrap.Begin("Renderer Textures/Outputs", nil, igwrap.WindowFlagsOverlay) {
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imgui.PushStyleVarVec2(imgui.StyleVarItemSpacing, imgui.Vec2{})
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imageSize := g.render.lastDisplaySize.ToFloat32().Multiply(0.25)
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imageSize[1] -= imgui.CurrentStyle().WindowPadding().Y / 2
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imageSize[0] = imageSize[1] / float32(g.render.lastDisplaySize[1]) * float32(g.render.lastDisplaySize[0])
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igwrap.Image(g.render.gbuffer.pos, imageSize, itype.Rectf{0, 0, 1, 1})
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igwrap.Image(g.render.gbuffer.norm, imageSize, itype.Rectf{0, 0, 1, 1})
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igwrap.Image(g.render.gbuffer.color, imageSize, itype.Rectf{0, 0, 1, 1})
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igwrap.Image(g.render.ssao.ambient, imageSize, itype.Rectf{0, 0, 1, 1})
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imgui.PopStyleVar()
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imgui.End()
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}
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// Push the next bar
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timebars[timebari] = []int{
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int(io.Diagnostics.Times.RenderPasses.Depthmap.Nanoseconds() * timebarScale / 1024 / 1024),
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int(io.Diagnostics.Times.RenderPasses.Geometry.Nanoseconds() * timebarScale / 1024 / 1024),
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int(io.Diagnostics.Times.RenderPasses.SSAO.Nanoseconds() * timebarScale / 1024 / 1024),
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int(io.Diagnostics.Times.RenderPasses.Lighting.Nanoseconds() * timebarScale / 1024 / 1024),
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int(io.Diagnostics.Times.RenderPasses.Postfx.Nanoseconds() * timebarScale / 1024 / 1024),
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}
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timebari++
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if timebari >= len(timebars) {
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timebari = 0
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}
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// Draw time bars
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size := g.render.lastDisplaySize
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dl := imgui.BackgroundDrawList()
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for i, l := range timebars {
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ex := 0
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for j, d := range l {
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dl.AddLine(imgui.Vec2{X: float32(i), Y: float32(size[1] - ex)}, imgui.Vec2{X: float32(i), Y: float32(size[1] - ex - d)}, colorset[j])
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ex += d
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}
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}
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}
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