190 lines
6.0 KiB
Go
190 lines
6.0 KiB
Go
package game
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import (
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"image/color"
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"log"
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"math"
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"os"
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"runtime"
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"edgaru089.ml/go/gl01/internal/asset"
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"edgaru089.ml/go/gl01/internal/igwrap"
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"edgaru089.ml/go/gl01/internal/igwrap/backend"
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"edgaru089.ml/go/gl01/internal/io"
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"edgaru089.ml/go/gl01/internal/util"
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"edgaru089.ml/go/gl01/internal/util/itype"
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"edgaru089.ml/go/gl01/internal/world"
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"github.com/go-gl/glfw/v3.3/glfw"
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"github.com/inkyblackness/imgui-go/v4"
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)
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type guiState struct {
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showLog, showDebugInfo bool
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logFollow bool
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lastframeCgoCalls int64
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lastCountSec *util.Clock
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loadChunkFile string
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loadChunkID [2]int32
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saveChunkFile string
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saveChunkID [2]int32
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}
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func (g *Game) initImgui(win *glfw.Window) {
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imgui.CreateContext(nil)
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g.io = imgui.CurrentIO()
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cfg := imgui.NewFontConfig()
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cfg.SetOversampleH(1)
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cfg.SetOversampleV(1)
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cfg.SetPixelSnapH(true)
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g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull())
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backend.Init(win)
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g.gui = guiState{
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showLog: true,
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showDebugInfo: false,
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logFollow: true,
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loadChunkFile: "chunk.gob",
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loadChunkID: [2]int32{0, 0},
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saveChunkFile: "chunk.gob",
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saveChunkID: [2]int32{0, 0},
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}
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}
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func (g *Game) imgui() {
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io.Diagnostics.CgoCalls = runtime.NumCgoCall() - g.gui.lastframeCgoCalls
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g.gui.lastframeCgoCalls = runtime.NumCgoCall()
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/*if g.gui.lastCountSec.Elapsed() >= time.Second {
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g.gui.lastCountSec.Restart()
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}*/
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if io.ShowDebugInfo {
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imgui.SetNextWindowPosV(imgui.Vec2{}, imgui.ConditionAlways, imgui.Vec2{})
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imgui.SetNextWindowSize(imgui.Vec2{X: float32(io.DisplaySize[0]), Y: float32(io.DisplaySize[1])})
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if igwrap.Begin("F3", nil, igwrap.WindowFlagsOverlay) {
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igwrap.TextBackground("Gl01 compiled by %s/%s [%s/%s] (120AVG) %.1f FPS (%.3f frame)", runtime.Compiler, runtime.Version(), runtime.GOOS, runtime.GOARCH, imgui.CurrentIO().Framerate(), 1000/imgui.CurrentIO().Framerate())
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igwrap.TextBackground("GLFW %s, Dear ImGUI %s", glfw.GetVersionString(), imgui.Version())
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igwrap.TextBackground("CgoCalls:%d (%d lastframe), Goroutines:%d", g.gui.lastframeCgoCalls, io.Diagnostics.CgoCalls, runtime.NumGoroutine())
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igwrap.TextBlank()
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pos := g.player.Position()
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igwrap.TextBackground("Player: (%.3f, %.5f, %.3f) (Y%.2f, Z%.2f)", pos[0], pos[1], pos[2], g.rotY.Degrees(), g.rotZ)
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if ok, bc, face, _, _ := g.world.CastViewRay(io.ViewPos, io.ViewDir.Normalize(), 10); ok {
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igwrap.TextBackground("Looking At: (%d %d %d) facing %s", bc[0], bc[1], bc[2], itype.DirectionName[face])
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}
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imgui.End()
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}
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}
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if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
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pos := g.player.Position()
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vel := g.player.Speed()
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igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2])
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igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length())
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}
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imgui.End()
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if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) {
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if imgui.BeginMenuBar() {
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if imgui.Button("Clear") {
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logs = ""
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}
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if imgui.Button("Add Logs") {
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for i := 0; i < 8; i++ {
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log.Print("Added logs")
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}
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}
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imgui.Checkbox("Autoscroll", &g.gui.logFollow)
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imgui.EndMenuBar()
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}
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imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
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imgui.Text(logs)
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if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() {
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imgui.SetScrollHereY(1.0)
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}
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imgui.EndChild()
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imgui.End()
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}
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if imgui.Begin("Actions") {
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imgui.Text("Chunks")
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imgui.Separator()
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imgui.InputText("Load Filename", &g.gui.loadChunkFile)
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imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10)
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if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
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c := &world.Chunk{}
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f, err := os.Open(g.gui.loadChunkFile)
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if err != nil {
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log.Print("LoadChunk: ", err)
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} else {
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c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]))
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g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c)
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}
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}
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imgui.Separator()
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imgui.InputText("Save Filename", &g.gui.saveChunkFile)
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imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10)
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if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
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c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}]
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f, _ := os.Create(g.gui.saveChunkFile)
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c.WriteToGob(f)
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f.Close()
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}
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imgui.Separator()
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}
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imgui.End()
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imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 12), Y: float32(io.DisplaySize[1]/2 - 1)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 12), Y: float32(io.DisplaySize[1]/2 + 1)}, imgui.Packed(color.White), 0, 0)
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imgui.BackgroundDrawList().AddRectFilledV(imgui.Vec2{X: float32(io.DisplaySize[0]/2 - 1), Y: float32(io.DisplaySize[1]/2 - 12)}, imgui.Vec2{X: float32(io.DisplaySize[0]/2 + 1), Y: float32(io.DisplaySize[1]/2 + 12)}, imgui.Packed(color.White), 0, 0)
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imgui.SetNextWindowPosV(imgui.Vec2{float32(io.DisplaySize[0] / 2), float32(io.DisplaySize[1]) + 1}, imgui.ConditionAlways, imgui.Vec2{0.5, 1})
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if igwrap.Begin("InventoryBar", nil, imgui.WindowFlagsAlwaysAutoResize|imgui.WindowFlagsNoNavFocus|imgui.WindowFlagsNoNavInputs|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoBringToFrontOnFocus|imgui.WindowFlagsNoSavedSettings|imgui.WindowFlagsNoFocusOnAppearing) {
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imgui.PushStyleColor(imgui.StyleColorBorder, imgui.Vec4{0.8, 0.8, 0.8, 1})
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for i, id := range placeId {
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if i != 0 {
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imgui.SameLineV(0, 1)
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}
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if i == placei {
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imgui.PushStyleVarFloat(imgui.StyleVarFrameBorderSize, 2)
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}
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app := world.GetBlockBehaviour(id).Appearance(itype.Vec3i{}, 0, nil, g.world)
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var name string
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switch app.RenderType {
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case world.OneTexture:
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name = app.Name + ".png"
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case world.ThreeTexture:
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name = app.Name + "_top.png"
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case world.SixTexture:
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name = app.Name + "_y+.png"
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}
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igwrap.ImageButtonV(
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g.render.texture.Handle(),
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itype.Vec2f{32, 32},
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asset.WorldTextureAtlas.RectNormalized(name),
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0, itype.Vec4f{}, itype.Vec4f{1, 1, 1, 1},
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)
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if i == placei {
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imgui.PopStyleVar()
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}
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}
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imgui.PopStyleColor()
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imgui.End()
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}
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}
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