gl01/internal/asset/shader/world.shadowmap.vert
2022-01-20 21:58:50 +08:00

15 lines
287 B
GLSL

#version 330
uniform mat4 model;
uniform mat4 lightspace;
layout (location = 0) in vec3 vert;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 vertTexCoord;
layout (location = 3) in float light;
void main() {
gl_Position = lightspace * model * vec4(vert, 1.0);
}