gl01/internal/asset/shader/world
2022-02-21 15:11:13 +08:00
..
geometry.frag let OpenGL handle sRGB conversion 2022-02-21 14:13:24 +08:00
geometry.vert HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
lighting.frag fix uninitialized shader variable 2022-02-21 14:01:09 +08:00
lighting.vert fix semi-transparent (water) rendering 2022-01-29 22:29:27 +08:00
output.frag fix uninitialized shader variable 2022-02-21 14:01:09 +08:00
output.vert semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
shadowmap.frag semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
shadowmap.vert semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
ssao_blur.frag rename shader variables to avoid keywords 2022-02-16 20:33:16 +08:00
ssao_blur.vert render: SSAO 2022-02-05 19:25:44 +08:00
ssao.frag rename shader variables to avoid keywords 2022-02-16 20:33:16 +08:00
ssao.vert render: SSAO 2022-02-05 19:25:44 +08:00
water.frag water now has depth and looks much better 2022-02-21 15:11:13 +08:00
water.vert water now has depth and looks much better 2022-02-21 15:11:13 +08:00